归档
- 29 / 06 Quadrilaterals
- 29 / 06 Perlin Noise
- 29 / 06 Texture Mapping
- 28 / 06 Bounding Volume Hierarchies
- 27 / 06 Motion Blur
- 27 / 06 Defocus Blur
- 27 / 06 Positionable Camera
- 26 / 06 Dielectrics
- 26 / 06 Metal
- 26 / 06 Diffuse Materials
- 26 / 06 Antialiasing
- 26 / 06 Moving Camera Code Into Its Own Class
- 26 / 06 Surface Normals and Multiple Objects
- 26 / 06 Adding a Sphere
- 26 / 06 Rays, a Simple Camera, and Background
- 26 / 06 The Vec3 Class
- 25 / 06 Output An Image